The scene is born private and with no version at all. It gains content when the engine publishes into it.
Scene link
Who can open it
Lowercase letters, digits and hyphens. Changing the address breaks the old link, which starts returning 404.
Revoke the link
Generates a new address for this scene. The old link stops working that same instant: whoever already received it, including by e-mail or WhatsApp, starts seeing "scene not found". A tab open in the middle of a download drops too.
The public address (the chosen name) does not change — only the token. If the scene is public, it stays public.
Cover image
PNG, JPEG or WebP, up to 2 MiB. It is the image that shows up when the link is pasted into WhatsApp or Slack — without it, the preview comes out with the name alone.
Package warnings
The scene published anyway. These warnings come from the package validation at publish time.
Versions
| Version | Published | Size | Files | Runtime | Note | Actions |
|---|
Going back to a version is instant and deletes nothing: the scene simply starts pointing at another publish.
Team members
| Person | Role | Since | Actions |
|---|
Publish tokens
| Label | Created | Expires | Last use | Actions |
|---|
Copy it now — the server keeps only the hash and does not show it again:
This is what the engine publishes with, without a login and without a browser. It works for the whole team and outlives whoever created it.
Delete the scene
Deletes the scene, every version and the link. There is no undo. The bytes leave the disk on the server's next collection.
People
| Person | State | 2FA | Last access | Actions |
|---|
Hand this temporary password to whoever is going to use it — it does not appear again, and the person is forced to change it on first sign-in:
Teams
| Team | Address | Members | Scenes | Created |
|---|
The team is born with nobody in it. Whoever administers the server sees every scene anyway; for everybody else, joining the team is what gives access.
Player runtimes
| rtver | Label | Files | Size | Default | Published |
|---|
The runtime goes up from the command line (OeDashboard.exe runtime publish <build-web>), never from the browser: it is 132 files and 18 MiB that do not change between scenes.
Audit log
show
| When | Event | Who | Scene | IP | Detail |
|---|
Your account
- Name
- Teams
Password
At least 12 characters. Changing the password ends every session of yours, this one included — you are going to have to sign in again.
Two-factor authentication
In your authenticator app (Google Authenticator, Aegis, 1Password, Bitwarden), choose enter a key manually and type the secret below. There is no QR here on purpose: drawing one would mean loading code from another site, and this page loads code from nowhere.
On a phone, "Open in the app" hands the secret straight to the authenticator. On a computer, use the field above.
2FA only turns on after a code from your app matches — that way nobody gets locked out for having enrolled the wrong secret.